![I can use 3D noise and a spherical gradient with Principled Volume to make a UV sphere into a cloud of smoke, as in the image. How can I use textures like I can use 3D noise and a spherical gradient with Principled Volume to make a UV sphere into a cloud of smoke, as in the image. How can I use textures like](https://i.redd.it/nqbei1djy5a51.png)
I can use 3D noise and a spherical gradient with Principled Volume to make a UV sphere into a cloud of smoke, as in the image. How can I use textures like
![Trying to make thick smoke with "sharp edges", like candle's smoke but not so blurry/foggy. I get odd waves, ideas to prevent these? (2/2 is pic of the smoke material) : r/blenderhelp Trying to make thick smoke with "sharp edges", like candle's smoke but not so blurry/foggy. I get odd waves, ideas to prevent these? (2/2 is pic of the smoke material) : r/blenderhelp](https://preview.redd.it/3k63x8zqmd861.png?width=640&crop=smart&auto=webp&s=f0a5a36a541644bb49e21116a87573c28f453543)
Trying to make thick smoke with "sharp edges", like candle's smoke but not so blurry/foggy. I get odd waves, ideas to prevent these? (2/2 is pic of the smoke material) : r/blenderhelp
![Texturing smoke have a significant difference in Eevee and Cycles - Materials and Textures - Blender Artists Community Texturing smoke have a significant difference in Eevee and Cycles - Materials and Textures - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/a/c/8/ac8fc16acb6fa93a02519116b045ce43ea3b21f5.jpeg)
Texturing smoke have a significant difference in Eevee and Cycles - Materials and Textures - Blender Artists Community
![Smoke Domain Material, Emission around smoke in large blocks - Materials and Textures - Blender Artists Community Smoke Domain Material, Emission around smoke in large blocks - Materials and Textures - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/7/8/c/78c4af87830fd56c1fb5fd18d6fb34f5236461e0.jpeg)